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PACK - Fixed directory name in UNPACK directory

master
BahaBulle 8 years ago
parent
commit
5d2e1b8bd5
1 changed files with 7 additions and 6 deletions
  1. +7
    -6
      Hack.Xenosaga/Process/Unpack.cs

+ 7
- 6
Hack.Xenosaga/Process/Unpack.cs View File

@ -193,14 +193,14 @@ namespace Hack.Xenosaga.Process
return size;
}
private static int findFile(pathElement entry)
private static int findFile(pathElement entry, string numberFile)
{
// Check if the file is in the INSERT directory
if (File.Exists(Variables.dirInsert + entry.Name))
return 1;
// Check if the file is in the UNPACK directory
if (File.Exists(Variables.dirUnpack + entry.FullPath))
if (File.Exists(Variables.dirUnpack + numberFile + entry.FullPath))
return 2;
// Otherwise, get the file from iso files
@ -327,11 +327,12 @@ namespace Hack.Xenosaga.Process
int numFileIndex;
int numFileWrite = -1;
int idSave = -1;
int.TryParse(Path.GetExtension(indexName).Substring(1), out numFileIndex);
string fileNameBase = Path.GetFileNameWithoutExtension(indexName);
string filename = "";
string directoryUnpackName = Variables.dirUnpack + string.Format("{0:D2}", numFileIndex);
int.TryParse(Path.GetExtension(indexName).Substring(1), out numFileIndex);
listPathElement index = new listPathElement();
Trace.Write(string.Format("Reading index ({0}) : ", indexName));
@ -367,7 +368,7 @@ namespace Hack.Xenosaga.Process
{
long size = 0;
int idFile = findFile(entryPath);
int idFile = findFile(entryPath, string.Format("{0:D2}", numFileIndex));
if (idFile == 1 || idFile == 2)
{
@ -381,7 +382,7 @@ namespace Hack.Xenosaga.Process
{
Trace.WriteLine(string.Format("From {0} : file {1}", Variables.dirUnpack, entryPath.FullPath));
filename = Variables.dirUnpack + entryPath.FullPath;
filename = directoryUnpackName + entryPath.FullPath;
}
using (BinaryReader brFile = new BinaryReader(File.Open(filename, FileMode.Open)))


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